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2006.02.16
Friday, 17 February 2006
- ported dialog screen to GL UI

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2006.02.15
Wednesday, 15 February 2006
- character screen ported to GL UI


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2006.02.13
Tuesday, 14 February 2006
- finished porting Inventory Screen to new GL UI. Reduced max inventory to 5x5(25) slots.
- increased max stack size for stackable items 200 vs 50 for most ammo
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